POV-Ray : Newsgroups : povray.general : Rendering texture for use in SkySphere : Re: Rendering texture for use in SkySphere Server Time
4 Aug 2024 12:17:00 EDT (-0400)
  Re: Rendering texture for use in SkySphere  
From: Xilo Musimene
Date: 14 May 2003 23:18:09
Message: <3EC306E9.2040905@hotpop.com>
>   It's as it should be. The spherical projection works this way. When
> using the spherical projection, the image is evenly spaced on the surface
> of the sphere in the longitudinal (ie. vertical) direction. Thus the
> uv-coordinates have to be evenly spaced as well.

You are probably right...  I'll try what I can and I'll post some 
results in povray.binary.images

Thanks,
   Xilo

-- 
Dedicated to audio/visual and interactive artwork.
http://www.geocities.com/simonlemieux/


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.