POV-Ray : Newsgroups : povray.newusers : (vector) sum of two objects : Re: (vector) sum of two objects Server Time
31 Jul 2024 08:27:13 EDT (-0400)
  Re: (vector) sum of two objects  
From: Achill
Date: 24 Apr 2003 15:45:28
Message: <3EA83EBD.7030302@ma.tum.de>
ABX wrote:
> On Thu, 24 Apr 2003 11:51:09 -0400, Christopher James Huff
> <cja### [at] earthlinknet> wrote:
> 
>>Your reasoning process seems to have been "it will make a 
>>rounded box, and here's a rounded box macro".
> 
> 
> That's me who suggested that macro. When I refered to it I wasn't sure if he is
> interested in METHOD or RESULT of his description. Since there was no way to
> duplicate METHOD in universal way I could only help with referring tool where
> similiar RESULT he described was achived. As to the newuser who come here to
> achive something I showed him shortest way to achive RESULT he described in
> example. I thought it could save him learning of full POV SDL power.
> I'm still not sure if he is rather interested in RESULT of specific case of his
> sum or in general METHOD. I hope my hints helped him and I hope you are not
> angry that I answered instead of licensed TAG member ;-)
> 
> ABX


Actually I was interested in the general possibility of suming up 
objects, so rather in METHOD. The general interest grew out of some 
special RESULTS, as for example adding a sphere to a polytope. This can 
be achieved with unions (merges) of plane intersections, cylinders and 
spheres.

Achill


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