POV-Ray : Newsgroups : povray.general : POV-Tree 1.0 : Re: POV-Tree 1.0 Server Time
4 Aug 2024 20:16:58 EDT (-0400)
  Re: POV-Tree 1.0  
From: Gena
Date: 24 Apr 2003 13:14:44
Message: <3EA81B88.BBC1419C@mail.com>
> Ahh, okay, I'll have to try that. As for meshs, I try to avoid them when
> possible, they just seem... un POVlike.

You can adjust mesh accuracy to make the surface smooth. Just
remember that high accuracy will increase the number of triangles
and parsing time as a result of that.

Gena.


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