POV-Ray : Newsgroups : povray.general : Amapi is free : Re: Amapi is free Server Time
4 Aug 2024 22:15:08 EDT (-0400)
  Re: Amapi is free  
From: Christoph Hormann
Date: 18 Apr 2003 16:29:29
Message: <3EA06029.C923BFC9@gmx.de>
Andreas Kreisig wrote:
> 
> [...]
> 
> The difference is that a modeller like Maya or XSI don't need algorithms to
> work with primitives. They just store the x|y|z coordinates. BTW: to work
> with primitives (CSG) is somewhat outdated. Nowadays most artists use
> boxmodelling, splinecages or something similar. 

Hah!

Don't believe all the stuff the marketing guys from the CG industry are
trying to tell you.  They are trying to sell their software and if it
can't handle anything but triangles because it works with scanline
rendering techniques triangles are of course presented as the only way to
represent geometries efficiently.  Apart from that you will have a hard
time creating a nice tree or anything similarly detailed by hand.  It's
just the contrary of being outdated - with increasing computation power
algorithmically generated geometry will become more and more important
because the time necessary to model complex things by hand will no more be
affordable.

As an example - you will hardly find a detailed tree or terrain model that
is created manually.  On the other hand both can be created with POV-SDL
very efficiently.

Christoph

-- 
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HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 28 Feb. 2003 _____./\/^>_*_<^\/\.______


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