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Andreas Kreisig wrote:
> Tom Melly wrote:
>
>
>> So... what will Amapi allow me to do that I couldn't do with the
>> SDL? (or at least not realistically).
>
>
> I don't know Amapi (just tried it a view month ago) but generally a
> modeler will allow you to make organic and / or realistic looking
> objects. You can't do that with POV-Rays SDL. Most images posted at
> p.b.i are nice, some are quite impressive, but none are really
> realistic. In my opinion the SDL is not very well suited to build a
> scene. Not worth mentioning that this is a very unnatural way to
> create something. So if you just want to create some kind of
> 'interesting' images, SDL is okay. If your goal is realism, you
> should forget it. You mentioned to code realistic figures. There are
> lot's of other things you can't really do with SDL.
I'm much more mathematically inclined than artistically, so I really
like positioning object by co-ordinates. I cannot understand graphing
applications (even 2d ones) that don't allow that. If it doesn't, how
can you make something as simple as a bullseye, where you need several
concentric circles with a common center?
--
Tom A.
"I've got the whole world
In my hands" - John, 3 year old Megalomaniac
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