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Retsam wrote:
> Edward Coffey wrote:
>
>>Thanks for the code, that's pretty much the approach I was looking at,
>>but hadn't got around to implementing it yet.
>>
>
>
> I said there were probably scenarios that break my code, and I found one.
> Take two circles, where the plane containing points C and D and vector M
> also contains or very nearly contains vector N. I.e. N ~= M + a*(D-C),
> where a is arbitrary. The easiest example is if M=N.
Thankfully my circles are very well behaved. They never touch one
another, never lie in parallel planes and always have exactly one pair
of closest points.
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