Bosley wrote:
>
Summarizing: there is a memory leak.
I have noticed this in animations, especially with lots of frames or
complicated scenes. I couldn't really find a pattern (didn't really look
for it) but my guess is it isn't necessarily a leak in POVRay, it may
also be a memory allocation bug in Windows. I have noticed something
similar in a program I made where lots of images were constantly created
and destroyed: it slowly ate up memory. Nothing in the code could avoid
this (a simple loop create-destroy was enough to see this behaviour). If
this is indeed platform specific it would be very hard to solve.
Remco
Post a reply to this message
|