POV-Ray : Newsgroups : povray.general : Optimizing objects : Re: Optimizing objects Server Time
4 Aug 2024 22:17:56 EDT (-0400)
  Re: Optimizing objects  
From: Mark Weyer
Date: 19 Mar 2003 05:32:36
Message: <3E784A6E.6020003@informatik.uni-freiburg.de>
> In the case of the intersection, you could also switch to the bounding box of B
> if that was smaller than A's.

The intersection of the participating bounding boxes suffices.


-- 
merge{#local i=-11;#while(i<11)#local
i=i+.1;sphere{<i*(i*i*(.05-i*i*(4e-7*i*i+3e-4))-3)10*sin(i)30>.5}#end
pigment{rgbt 1}interior{media{emission x}}hollow}//  Mark Weyer


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