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Bosley wrote:
>
> Now I come to the question that I need you folks for. Do you think this is
> a problem with the POV-Ray distribution, a small code leak compounded to
> noticability by a large codebase parsing repeated over and over for the
> animation? Or is there some trick to the POV language I am ignorant of? I
> [...]
Well, i obviously can't answer your question because i did not see your
code but there are a few things you should bear in mind:
- the OS system monitor is no good indication for whether there is a
memory leak in POV-Ray or not.
- if you want to trace down the problem (no matter whether it's a SDL code
problem or an internal POV-Ray problem) you should remove one part of the
scene after the other and see if the problem persists.
- The POV-Ray source code contains some mechanism for tracking down memory
problems, if you have experience with C programming and compiling you can
try to use it.
- If you want the POV-Team to have a look at this problem a minimal test
scene will be required.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 28 Feb. 2003 _____./\/^>_*_<^\/\.______
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