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Remco de Korte wrote:
> "Anthony D. Baye" wrote:
> >
> > Arcade view. No textures, lighting pass.
> >
> > The tree isn't working out too well, when I render with the tree in
> > the scene, the light buffer chokes. Is it really important to have the
> > light buffer on? What does it do? I've been thinking about having my
> > fountain as the centerpiece of the courtyard, instead; but I'd still
> > like to have a tree or two in the image. Although, trees aren't easy to
> > come by when working with pov, and getting a tree to look how you wan't
> > it to look is even more tedious than placing it in the scene. Anyway,
> > I'm going to need to break up the air space in the courtyard somehow.
> > As ever, I'm open to comments and suggestions..
> >
> > A.D.B.
> >
> > ------------------------------------------------------------------------
> > [Image]
>
> Ooooh, I like them columns and they make nice shadows. Strange
> perspective though.
>
> Remco
Thank you!
It's another view of these:
<a href="http://www.rapidnet.com/~banty/ShadowHall.jpg">First pass</a> View of
hallway, basic textures and exterior lighting only.
<a href="http://www.rapidnet.com/~banty/ShadowHall2.jpg">Second pass</a> View
of hallway, improved textures and interior lighting w/ new railing and
different sky.
<a href="http://www.rapidnet.com/~banty/ShadowHall3.jpg">Third pass</a> View
from hallway, looking out over the Balustrade. With textures and interior
lighting no sky, radiosity.
I re-rendered the previously posted image to include the tree visible in the
second link. View from arcade, with textures and interior lighting. No
radiosity or photons.
It took somewhere around 9 hours to render.
A.D.B
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