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Renderdog wrote:
>
> gonzo wrote:
>
> >Yep, nailed the topic squarely, and excellent image besides! A clear
> >winner, I thought the rest of the competition was for 2nd place.
> >
> >AND I GOT 2nd!!!! YEEAAAWWWW HOOOOOOOOOOO!!!!!!!!!!
Interestingly, i thought i did not care so much for this picture,
but i still ranked it 2nd.
OTOH, i liked cn_games a lot, and i ranked it 10th. And sundogsx did
not come in last on my vote. :)
(I used my JVote tool to vote this round. The screen shot shows my
votes for my top 5. http://www.buckosoft.com/irtc/JVote/ )
> I'm very happy and excited Innocent Shadow was so well received. I did a
> Homer "Woo-Hoo!" when I saw the result. Thanks to everyone for their kind
> comments.
I am fortunate to have a 2 monitor system; so Innocent Shadow has been up
on my second screen for a couple of weeks, kinda like a wall hanging. It
really is a work of art.
Of course, _Bear in the Big Blue House_ will never be the same again. ;)
> To be honest I didn't want to take time away from the Venice image I've been
> working on (the reason I took up POV-Ray, over a year now and only half
> finished), but when my girlfriend heard the idea, she insisted.
Wow, i can't wait to see that one.
> ...
> And of course things could be improved
> (those leaves...grrrrr).
Yeah, those leaves bothered me at first too. But the more i stared at (ogled?)
the pic, the easily correctable poor masonry bothered me more.
__
Er, just re-reading before i pressed -send- and thought i should clarify "poor".
The guy, the guy who built the wall was really drunk that day because the bricks
have too much vertical coincidence. Among others, the area just above the fire
hydrant has 3 courses with coincident bricks. If it was an American Union job,
then sure, ("Hey! blame the g.d. architect. I just puts the bricks where he tells
me!"), but a japanese mason; never!
>
> -Mark
dik
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