POV-Ray : Newsgroups : povray.general : XFrog 3.5 : Re: XFrog 3.5 Server Time
5 Aug 2024 02:23:40 EDT (-0400)
  Re: XFrog 3.5  
From: Ian Shumsky
Date: 19 Dec 2002 19:39:44
Message: <3E0266C1.3050000@outerarm.demon.co.uk>
On 17/12/2002 at 19:38 Gilles Tran wrote:
 >
 > XFrog 3.5 is not very different from 3.0, IIRC it's more about bug 
fixes and
 > support of other 3D apps. It's a good investment if you need to have
 > realistic trees (or weird biological creatures) in your scenes on a 
regular
 > basis.
 > Make sure you get a fast config with lots of RAM, those trees can really
 > clog a computer, either in Xfrog or in Povray. It's quite easy and fun to
 > use and gives good results, provided that you can live with the 
limitations
 > of a very specialised modeller. I'll have a Xfrog -> Povray tutorial 
ready
 > one of these days once the isses related to the OBJ export are 
solved. Btw,
 > it's one of the few apps used by SFX companies that is also affordable to
 > hobbyists.
 >

Hi Gilles,

Thanks for the info.

I've seen some good results with XFrog and I've been playing with both 
the 3.02 Lite and 3.5 trial versions and it is quite easy to get some 
decent looking results. I have several projects on the boil where I'll 
need some good organic constructs, so I think I'll get it now while it 
is cheap.

Now I just have to shift this Work / Real Life / Pov balance away from 
its current 99% / 1% / 0% split to something that is a little more 
acceptable...

Cheers,
Ian Shumsky.

<http://www.outerarm.demon.co.uk/graphics/graphics.html>
(in need of repair)


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