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Renderdog wrote:
>
> Ken wrote:
> >
> >Christopher James Huff wrote:
> >>
> >> If it is coincident with or intersects the surface, sometimes it will
> >> get hit first and the transmitted ray will miss the other surface, so
> >> you see the interior of the second object through the transparent one.
> >> Since the interior is in shadow, it is dark.
> >>
> >> The only way to avoid this in the intersecting surface case would be to
> >> change the way POV handles non-refracting transparency.
> >
> >Or he may need to increase the max_trace_level in the global settings block
> >a bit.
>
> My first suspect was max_trace_level, but increasing it didn't help. Looks
> like I'll have to keep my objects away from the wall or not use transparency
> and mask off the non-leaf parts.
>
> Since the wall is an isosurface, perhaps increasing the accuracy would help,
> or (if it's an option) maybe making the wall shadowless.
>
> Thanks Christopher and Ken for your help.
How do you create an alpha channel? Can POV do it? Or do you need to
use a picture editor?
Thanks.
--
Tom A.
"Archie! You are headstrong. I am imperious. It's a miracle
we get along as well as we do." - Nero Wolf
Deja mail is gone. Look for me at raugost at yahoo . com
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