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Andrew Cocker wrote:
>
> > 2: There are two possible ways of smoothing a mesh in such a case. You
> > can either use a threshold for the angle between the faces to determine
> > whether to smooth the normal vectors or for a rectangular grid you can of
> > course determine from the node index if the normals should be smoothed.
> > Both things can be implemented in macros.
>
> By you in next release? (I am very poor with macros)
Definitely not in the next version. If someone supplies the necessary
modifications i would be happy to include them of course.
>
> Also, the ability to UV_Map everything would be nice too. (Once again, I am assuming
that it
> is not currently possible to do so in the current release, but I apologise If it is
and I
> simply haven't understood (again!;-)))
Well, it isn't possible to program a mind reading macro or patch so you
can't automatically uv-map everything. Of course you can create uv
coordinates for the box shaped grids representing the uv mapping of the
POV-Ray box shape.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 07 Dec. 2002 _____./\/^>_*_<^\/\.______
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