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Slime wrote:
>
> > #local v3 = vrotate(<0, 2.91>, y*3.5);
> > #local v4 = vrotate(<0, 3.03>, y*3.5);
>
> This is the same as
>
> > #local v3 = vrotate(<0, 2.91,0>, y*3.5);
> > #local v4 = vrotate(<0, 3.03,0>, y*3.5);
>
> and both the X and Z of the resulting vectors are zero.
>
> what you meant to do was
>
> > #local v3 = vrotate(<0, 0, 2.91>, y*3.5);
> > #local v4 = vrotate(<0, 0, 3.03>, y*3.5);
>
> - Slime
> [ http://www.slimeland.com/ ]
--Mark
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