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What's wrong with this code?
prism {
#local v3 = vrotate(<0, 2.91>, y*3.5);
#local v4 = vrotate(<0, 3.03>, y*3.5);
linear_sweep
linear_spline
0,
0.6,
4,
<0, 2.91>, <0, 3.03>, <v4.x, v4.z>, <v3.x, v3.z> pigment { Green
}
}
It should get me a quadrilateral which is somewhat keystone-shaped. I'm
getting nothing, but it the rendering slows down perceptibly at the spot
where I should see something. (I had had a torus passing through the
middle of it (its major radius 2.97), which I left out here. Also left
out camera & lighting for expediency.
Thanks!
Mark
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![](/i/fill.gif) |