Ross Litscher wrote:
> I don't really know what this entails. i just read how i can turn it off,
> but then do i have to manually set bounded_by for the sphere_sweep? or do I
> just leave bounding off alltogether?
Just leave it off and see if the render time decreases. Automatic bounding
is useful for most scenes and helps decrease render times. However, in some
cases where the geometry is very complex, it may actually increase the render
times and it helps to turn it off completely when this happens. You may also
try manual bounding but you may have limited success if your object is too
complex to bound by hand.
--
Ken Tyler
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