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Since you had replied to my earlier posting about efficiency of CSG op's
and bounding, you may have gathered that I'm "on a mission" to root out
inefficiently coded CSG's, so I suppose I'm a little overzealous now in
trying to find the most efficient ways of describing some of my scene
elements. :-)
--MMW
Christopher James Huff wrote:
>
> It would be very easy to do, and maybe it will someday be
> implemented...but there is already an easy way to do it, using CSG or
> clipped_by, and it is a very special-purpose feature, so there probably
> isn't much interest.
>
>
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