POV-Ray : Newsgroups : povray.general : pov -> lw / max5 : Re: pov -> lw / max5 Server Time
5 Aug 2024 04:22:38 EDT (-0400)
  Re: pov -> lw / max5  
From: Le Forgeron
Date: 25 Nov 2002 05:02:18
Message: <3DE1F544.2040407@free.fr>
Rafal 'Raf256' Maj wrote:

> Hello,
> I'm using Pov in litte commercial produt :) Exacly - i'm helping a friend 
> to make trees.  I need to export this tree into LW or 3dSMax.
>


What are the pov-object that you are using ?

 
> Are there some macros for this purpose ? 
> This seems quite simple, because :
> - I need only shape, as mesh (no pigments / textures)
> - All holes totaly inside shape (that are not visible) can be ignored - 
> because tree wil be used with no-transparent texture in LW/MAX.
> 
> I can have tree in any text format (like 
>   <1x1,1y1,1z1><1x2,1y2,1z2><1x3,1y3,1z3>
>   <2x1,2y1,2z1><2x2,2y2,2z2><2x3,2y3,2z3>
>   ...
>   <Nx1,Ny1,Nz1><Nx2,Ny2,Nz2><Nx3,Ny3,Nz3>
> ) if it would be needed I can write C program to make syntax identical as 
> used by LW/MAX.
> 
> This is quite urgent.
> TIA :)
> 
>


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