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Rafal 'Raf256' Maj wrote:
> Hello,
> I'm using Pov in litte commercial produt :) Exacly - i'm helping a friend
> to make trees. I need to export this tree into LW or 3dSMax.
>
What are the pov-object that you are using ?
> Are there some macros for this purpose ?
> This seems quite simple, because :
> - I need only shape, as mesh (no pigments / textures)
> - All holes totaly inside shape (that are not visible) can be ignored -
> because tree wil be used with no-transparent texture in LW/MAX.
>
> I can have tree in any text format (like
> <1x1,1y1,1z1><1x2,1y2,1z2><1x3,1y3,1z3>
> <2x1,2y1,2z1><2x2,2y2,2z2><2x3,2y3,2z3>
> ...
> <Nx1,Ny1,Nz1><Nx2,Ny2,Nz2><Nx3,Ny3,Nz3>
> ) if it would be needed I can write C program to make syntax identical as
> used by LW/MAX.
>
> This is quite urgent.
> TIA :)
>
>
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