princeofgonville wrote:
>
> Hello everyone,
>
> Can anyone give some hints on how they go about creating realistic-looking
> textures? I'd like to do something like rusty steel peeping out beneath
> cracked weathered paint - without using an image-map (am I mad?). Obviously
> I'm going to need some form of layered texture. But where does one start?
> How do you choose the right colours?
>
> Thanks
> PrinceofGonville (www.wis.co.uk/justin)
I use Trial and Error (TM).
For something like that - check the include files to find something like
the rust texture - I'm pretty sure there is one. Then use a bozo
pattern over it, with transparent gaps to let it shine through.
Er- shine isn't quite the right word for rust, is it.
--
Tom A.
"Archie! You are headstrong. I am imperious. It's a miracle
we get along as well as we do." - Nero Wolf
Deja mail is gone. Look for me at raugost at yahoo . com
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