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I made a starfield graphic using FractInt. Then image_map'd
it onto a large sphere( radius 1e6 ). My graphic is 2048x2048.
It stands up well to AA, and animates correctly.
In FractInt, I used a plasma image, then rendered a starfield
from it.
Emory
James Gray wrote:
>
> Okay, I'm trying to add a night sky to my scene and I'm running into two
> problems. First, here's what I have:
>
> sky_sphere {
> pigment {
> granite
> color_map {
> [0 color Black]
> [.08 color Black]
> [.1 color White]
> [.1 color Black]
> }
> warp { turbulence 1 }
> scale .1
> frequency 2
> }
> }
>
> Problem number one. I really like the look of this, but I really want
> about 1/10th of the stars that are in here. I've tried messing with scale
> and frequency, but I just haven't found the right way to make the stars
> appear less frequently in the pattern.
>
> Prolem number two. My scene has plenty of ugly jaggies and thus really
> needs anti-aliasing. Unfortunately, when I trace with that, at any of the
> different settings I've tried, I turn the above starfield into a solid
> black sky. Is there no way to have both?
>
> Thanks in advance for any and all help. I've still got buckets to learn
> about tracing.
>
> James
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