POV-Ray : Newsgroups : povray.general : Pov -> mesh : Re: Pov -> mesh Server Time
5 Aug 2024 06:10:58 EDT (-0400)
  Re: Pov -> mesh  
From: Le Forgeron
Date: 5 Nov 2002 07:03:55
Message: <3DC7B3E1.5090709@free.fr>
Luc H wrote:

> I heard about tesselate, but it seams to be a patch for the source code...
> The idea would be to modify the source to ouput the mesh datas in a separate
> file, am I wrong ?


tesselate is a patch, so you are correct.
Problem:

 tesselate works only with:

  - Finite
  - 3D
  - Bounded
Objects. (these conditions are cumulatives).


There is also a mesh import/export to GTS format(GTS: Gnu Tesselated 
Surface, IIRC), loosing the texture in the process (GTS does not have 
texture).
So, if your scene can be tesselated, you can export it...


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.