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"Anthony D. Baye" wrote:
> Can anybody tell me if there is a theoretical limit to the size/distance
> calculations in pov?
>
> I'm trying to do a scene inspired by the videogame Halo, but my
> gas-giant is the size of Jupiter (1 unit = 1 inch.) yet it copletely
> disappears from less than 170 miles out. Unless i'm much mistaken, an
> object that size should be vizible from several thousand miles distant.
>
> /*
> Persistence of Vision Ray Tracer Scene Description File
> File: RingWorld.pov
> Vers: 3.5
> Desc:
> Date: 10/17/02
> Auth: Anthony D. Baye
> */
>
> #include "colors.inc"
> #include "textures.inc"
>
> #declare ft = 12 ;
> #declare mi = 5280*ft ;
>
> camera {
> location <0.0, 0.0, -36405.0*mi>
> look_at <0.0, 0.0, 0.0>
> }
>
> light_source { <0.0, 0.0, -36405.0*mi> color rgb 1.0 }
>
> #declare Metal1 =
> finish {
> roughness 0.007
> metallic
> brilliance 0.5
> ambient 0.1
> diffuse 0.4375
> brilliance 2
> reflection { 0.25 metallic fresnel on }
> phong 0.5
> phong_size 175
> conserve_energy
> }
>
> object {
> union {
> sphere { 0.0, 36250.0*mi }
> /* difference {
> torus { 4000.0*mi, 1000.0*mi }
> // torus { 4000.0*mi, 997.0*mi texture { T_Gold_5A } }
> cylinder { <0.0, -1000.00390625*mi, 0.0> <0.0, 1000.00390625*mi, 0.0>
> 4994.98731061*mi }
> pigment { Red*0.4375 }
> finish { Metal1 }
> rotate <72, 18.0, 0.0>
> translate <0.0, 0.0, -200000.0*mi>
> // rotate <0.0, 18.0, -6.0>
> }*/
> }
> pigment { White*0.625 }
> }
I would like to do a flyby to come in through the athmosphere of the ring
world in orbit, thus the reason for my large scale, but if there is a
problem with the scale calulations, I can try deviding by tyhe scale
definitions instead of multiplying by them. Thus the scene is smaller.
A.D.B
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