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Can anybody tell me if there is a theoretical limit to the size/distance
calculations in pov?
I'm trying to do a scene inspired by the videogame Halo, but my
gas-giant is the size of Jupiter (1 unit = 1 inch.) yet it copletely
disappears from less than 170 miles out. Unless i'm much mistaken, an
object that size should be vizible from several thousand miles distant.
/*
Persistence of Vision Ray Tracer Scene Description File
File: RingWorld.pov
Vers: 3.5
Desc:
Date: 10/17/02
Auth: Anthony D. Baye
*/
#include "colors.inc"
#include "textures.inc"
#declare ft = 12 ;
#declare mi = 5280*ft ;
camera {
location <0.0, 0.0, -36405.0*mi>
look_at <0.0, 0.0, 0.0>
}
light_source { <0.0, 0.0, -36405.0*mi> color rgb 1.0 }
#declare Metal1 =
finish {
roughness 0.007
metallic
brilliance 0.5
ambient 0.1
diffuse 0.4375
brilliance 2
reflection { 0.25 metallic fresnel on }
phong 0.5
phong_size 175
conserve_energy
}
object {
union {
sphere { 0.0, 36250.0*mi }
/* difference {
torus { 4000.0*mi, 1000.0*mi }
// torus { 4000.0*mi, 997.0*mi texture { T_Gold_5A } }
cylinder { <0.0, -1000.00390625*mi, 0.0> <0.0, 1000.00390625*mi, 0.0>
4994.98731061*mi }
pigment { Red*0.4375 }
finish { Metal1 }
rotate <72, 18.0, 0.0>
translate <0.0, 0.0, -200000.0*mi>
// rotate <0.0, 18.0, -6.0>
}*/
}
pigment { White*0.625 }
}
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