Here is another one, this time on a human figure (obtained from
http://www.fantasticarts.com/3dmodels/3dfemale.htm )
Simulation is purely done with gradient descent method this time, real
physical simulation is difficult with formfitting clothes and does
probably hardly improve the results.
The cloth topology is the same as in the previous shirt, just longer and
tighter sleeves and a longer central part widened at the bottom. The
shoulder section does not fit very well though, as you can see on the very
left the cloth is heavily stretched at the shoulders which leads to
problems.
A good design position for the cloth was harder to achieve this time
because of the more complex model. I used functions to deform the cloth
patches for a good starting position, but i'm not sure if this would be a
practicable method in general.
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 13 Aug. 2002 _____./\/^>_*_<^\/\.______
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