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ABX wrote:
>
> Partially. It decreases number of floats but not eliminates it. So while mesh
> can be as big as memory, iso_mesh can be as big as floats stored as contants
> in virtual machine.
That's what i assumed.
There are probably more useful approaches generating an isosurface
function based on mesh data anyway, see for example:
http://www.cc.gatech.edu/gvu/geometry/implicit/modeling.html
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 13 Aug. 2002 _____./\/^>_*_<^\/\.______
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