Justin Smith wrote:
>
> I have this otherwise nice-looking mountain terrain generated by a
> height_field I made in Photoshop. The problem is that there are all these
> odd black areas scattered around the terrain when it is rendered. It
> appears as though it is failing to draw some of the triangular components
> of the heightfield. It also appears that this occurs most frequently where
> the line of sight from the camera just barely skims the surface of the
> terrain. Is there a way around this?
alternatively:
- turn off 'smooth'.
- use 'double_illuminate'
- not use a heightfield.
see: http://www.students.tut.fi/~warp/povQandT/SmoothTriangleArtifact/
Christoph
--
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Last updated 13 Aug. 2002 _____./\/^>_*_<^\/\.______
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