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Jaime Vives Piqueres wrote:
>
> Hi:
>
> From the error message I'm getting, I assume that a "solid mesh" does not
> qualify a what the "object pattern" expects as a "solid". Right? Any ideas
> on any alternative method for converting a mesh into an isosurface?
As Chris Huff explained the object pattern won't work for that purpose
anyway.
There is a. 'IC_Triangle()' macro in IsoCSG:
http://www-public.tu-bs.de:8080/~y0013390/pov/ic/docu02.html#Triangle
and ABX is working on an IC_Mesh(), but that won't be very fast (in fact
incredibly slow for large meshes).
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 13 Aug. 2002 _____./\/^>_*_<^\/\.______
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