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Andrew Coppin wrote:
>
> Here's an interesting one then... how about a zero-radius sphere? If
> you ask for a plane with normal <0, 0, 0> you get an error...
> Shouldn't a zero-radius sphere do the same? (It doesn't.)
Actually there is a big difference between a sphere with radius 0 and a
plane with a zero normal vector. While the former is perfectly correct
(although quite useless in most situations) the latter is mathematically
undefined (like a cylinder with identical base and end point) and
therefore produces an error.
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 13 Aug. 2002 _____./\/^>_*_<^\/\.______
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