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Alex wrote:
>
> If I might dare offer such an example, I'd say that
> env. mapping and a floating point file format (though not one
> as simple as the one envisioned by Mr. Maj: point your google to
> shared exponent floating point) could help implementing HDRI in POV.
> Now, don't tell me HDRI is a hack: the whole ray-tracing stuff is a hack.
> Mind you, a clever one, but still a hack.
> I don't have to tell you all why HDRI maps are useful, right?
> And, beside that, using denormalized mantissas for color components
> is very useful for postprocessing (and far better than 16-bit output).
> And don't tell me that POV outputs 24 bit, not 16: I mean 16 bit per colour
> channel.
Have you actually ever tried using the 48 bit color output generated by
POV-Ray?
And HDRI has nothing to do with environment mapping.
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 13 Aug. 2002 _____./\/^>_*_<^\/\.______
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