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Thorsten,
Thank you very much. I'm usually a serious stickler for
indentation, but I was just trying, as I said, to produce
a test render and hacked some stuff together.
I've been using POV since version 2, so I'm QUITE aware that
it's not a scanline renderer - I was referring to the way
the artifacts appeared in the test renders that showed the
error.
Emory
Thorsten Froehlich wrote:
>
> In article <3D7DE417.8DE00E20@comcast.net> , Gwen & Emory Stagmer
> <emo### [at] comcastnet> wrote:
>
> > I am doing an animation translating a scattering media
> > (bozo'd) 'through' a solid. At frame 1, only one of the
> > objects is affected. Subsequent frames show all the
> > solid, filled objects affected. The effect looks like
> > some kind of scan line error. A much older post that
> > seemed to indicate a similar error referred to a 'lathe bug'.
> > What I'm seeing may help to finally nail that one down
> > if it's the same or a related problem.
>
> POV-Ray is a ray tracer, not a scanline renderer. So there cannot be "some
> kind of scan line error" anywhere under any condition simply because there
> is no scanline for an object. And what you posted also has absolutely
> nothing to do with the lathe object. As you know, your scene uses the
> heightfield object. As you did not say which particular lathe object
> problem you are referring to, I assume you are talking about people
> forgetting to use the "sturm" keyword which turns on a more precise root
> finding algorithm and usually eliminated artifacts. This again would be a
> user error, just like in your scene.
>
> Thorsten
>
> ____________________________________________________
> Thorsten Froehlich, Duisburg, Germany
> e-mail: tho### [at] trfde
>
> Visit POV-Ray on the web: http://mac.povray.org
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