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ABX wrote:
>
> Any idea for nice name for interpolation without interpolation ?
> In my rewrtitten sphere_sweep module I have added additional types for
> interpolations. One of them is something like "no interpolation" - it makes
> set of spheres without connections - then in fact it works for spheres just
> like mesh for triangles - have own internal bounding hierarchy, shares data
> between instances and reserves memory only for center, radius and pointer to
> texture. My problem is that I don't know how to call this kind of
> interpolation. I don't like the
> no_interpolation
> interpolation off
> spline off
> and have no language experience to choose anything better than
> no_spline
> [...]
I think it should have 'connection' somewhere. This clearly shows there
is no connection at all between the spheres and not just no interpolation
(which could mean anything).
How about:
connection off | linear_spline | cubic_spline | ...
BTW this sounds like a very interesting feature after all. I'm just
rendering a 6000 spheres mechanical simulation and it's taking ages (not
for the simulation but for the render).
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 13 Aug. 2002 _____./\/^>_*_<^\/\.______
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