POV-Ray : Newsgroups : povray.general : environment mapping : Re: environment mapping Server Time
5 Aug 2024 14:17:48 EDT (-0400)
  Re: environment mapping  
From: Christoph Hormann
Date: 7 Sep 2002 08:03:47
Message: <3D79EB22.B5958C53@gmx.de>
Rafal 'Raf256' Maj wrote:
> 
> [...]
> 
> > But to produce the best result, and using the simplest code, I'd suggest
> > actually putting your environment into the scene and allowing it to be
> > truly reflected. Environment mapping is an ugly kluge for systems that
> > can't manage real reflections.
> 
> I know, but env_mapping can be _much_ faster even 300% or more faster in
> scenes with strong reflections. And it can be used to generate un-realistic
> but artistic images.

That's nonsense, you should not try to compare apples and pears.  True
environment mapping is only possible in a scanline renderer and
programming something similar in a raytracer will not be significantly
faster than using the no_image/no_reflection trick with an image mapped
object Mike mentioned.

I don't think there is anything useful that's possible with enviroment
mapping that won't work with true raytraced reflections and tricks like
no_image/no_reflection.

> > By the way, the spell checker on your news client seems to be severely
> > broken.
> 
> well if it is a problem You can always fix it using Yours news-reader KF ;)
> 

You just should notice that refusing to take some care about correct
typing clearly shows disrespect towards the readers of the posting.

Christoph

-- 
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Last updated 13 Aug. 2002 _____./\/^>_*_<^\/\.______


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