Warp wrote:
>
> Christoph Hormann <chr### [at] gmxde> wrote:
> > With well made meshes you can use *any* vector for
> > this purpose.
>
> I think that the idea is that you should preferably choose a vector which
> is not parallel to any of the triangles because those triangles might cause
> some problems. AFAIK.
And how would you know that in the first place?
--
Ken Tyler
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