Ernst Fritsch wrote:
>
> [...]
>
> principle of that vector and how to chose a vector for a mesh (or if
I think the docs are quite clear about it. To determine whether a point
is inside or outside the mesh POV-Ray shoots a ray in direction of
'inside_vector' and counts the intersections.
What this means: If the mesh is perfectly closed the inside_vector won't
influence the render result at all. It may be though that speed is
influenced but this is a more complicated matter. If the mesh is not
perfectly closed it may be possible to use it in CSG anyway if you choose
the correct inside_vector.
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 13 Aug. 2002 _____./\/^>_*_<^\/\.______
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