|
|
Jaime Vives Piqueres wrote:
>
> > Another idea i have been thinking about is adaptive count. This would
> > mean when taking a sample the program shoots a minimum number of rays,
> > analyzes their results and decides whether to shoot more.
>
> ...but that would be ideal for lazy raytracers like me. I always prefer
> these things to be automatic (because if they depend on my knowledge of
> inner working, I'm lost).
But it would not have the same effect. With the demonstrated technique i
intended to give the user a tool to do something about specific artefacts
by locally increasing the count value. The adaptive method would (if it
works, i have not tried yet) increase quality in general while not
increasing render time too much. Without doubt this would be useful, but
it would not be a replacement for the other technique.
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 13 Aug. 2002 _____./\/^>_*_<^\/\.______
Post a reply to this message
|
|