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Tim Nikias wrote:
>
> Okay, okay, a comment. The variable version
> does look better, but how difficult is it to set?
>
> I mean, if you simply have to add "use_variable_count on",
> that's nice, but if you'd got to build a function
> describing the basic layout of the scene...
>
Well, if you have a suggestion how to define the count that is easier to
set up i would be pleased to hear. As already explained defining it on
per object basis would not be very useful.
And it's not that difficult with functions after all, you can for example
use a df3 file to describe what parts of the scene you need high count
for.
Another idea i have been thinking about is adaptive count. This would
mean when taking a sample the program shoots a minimum number of rays,
analyzes their results and decides whether to shoot more.
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 13 Aug. 2002 _____./\/^>_*_<^\/\.______
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