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Rune wrote:
>
> It should be somehow relative to the scene space 3d-coordinates, not the
> screen 2d-coordinates, or maybe object-specific in some way. Otherwise
> you'd have to recreate the map from scratch if every time you move the
> camera, not to mention animations...
Right, but defining a value on a per object basis is probably pretty
useless since most visible artefacts occur on the surface of one object.
My first tests use a function which works pretty well and is simple to
implement too. :-)
See p.b.i. for an example.
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 13 Aug. 2002 _____./\/^>_*_<^\/\.______
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