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Pandora wrote:
> I think there is a need in POV for a more realistically modelled 'area
> light' (for the want of a better term) and John's Photon Challenge images
> neatly demonstrate why -
I was under the impression that he had adaptive supersampling (and probably
jitter) turned off , and the POV area_lights were probably not being used to
their best potential. I think everyone, at one time or another, has tried to
make their own version of a "real area light." My best attempt involved not a
grid but a randomized 3D cluster (using #while), and the shadows were nice and
creamy etc., and, of course, took forever. But everyone realizes sooner or
later that area_lights are there for basically one reason - to provide soft
shadows in a reasonable amount of time, and I think, when properly used, they do
a great job.
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