|
![](/i/fill.gif) |
William F. Pokorny wrote:
> Marjorie, Regarding your web pages - A very promising start! I believe we
> need much more work like yours which reaches out to the traditional artist and
> offers them a bridge from their world to this one. I think this ray
> tracing/rendering community, though already evolving artistically, is still
> very techish and insular. Many of us truly enjoy figuring out or seeing others
> code tricks and techniques. Further many of us have minimal formal artistic
> training (in my cases talent too) and are simply unable to build these bridges.
> I hope you work more on this material and that it makes it's way into the hands
> of more artist. I think there is great potential for great class!
<AOL>
Me too!
</AOL>
>
>>Indeed. It does not mean that you will not move the camera anymore (this is
>>an advantage). I think that in the beginning, a scene is pretty much like a
>>drawing. If you take a seat and start drawing a landscape, you'll lose your
>>perspective if you move. There are things that you know are there, but
>>cannot be seen (unless you move the camera and change you point of view) and
>>therefore, can't be depicted.
>>
>>I started to write some notes in that regard. Maybe the first three pages
>>are of interest to you:
>>http://www.emediez.com/notas01.html
>>And also, a few basic concepts about composition:
>>http://www.emediez.com/notas2_01.html
>>
>>Regards,
>>Marjorie Graterol
>
>
--
/*Francois Labreque*/#local a=x+y;#local b=x+a;#local c=a+b;#macro P(F//
/* flabreque */L)polygon{5,F,F+z,L+z,L,F pigment{rgb 9}}#end union
/* @ */{P(0,a)P(a,b)P(b,c)P(2*a,2*b)P(2*b,b+c)P(b+c,<2,3>)
/* videotron.ca */}camera{orthographic location<6,1.25,-6>look_at a }
Post a reply to this message
|
![](/i/fill.gif) |