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Slime wrote:
>
> > BTW, for speed reasons an isosurface superellipsoid is usually faster than
> > a native one.
>
> You sure? When it's close to a square, the max_gradient is *huge*, if i
> remember correctly. Close to a sphere it may be ok though.
The gradient of the superellipsoid function is quite large when far away
from the object. Since you can work with a very tight container this
won't matter.
Just try it and compare the results.
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 13 Aug. 2002 _____./\/^>_*_<^\/\.______
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