|
|
Greg M. Johnson wrote:
> I didn't quite like how the starfield pigments looked in a sky_sphere, so
> I'm going to make my own.
>
> Q: which will render faster,
> i) pow(10,6) spheres, or
> ii) an isosurface of say the f_noise3d at low threshold and a huge scale?
Be a manly man, plot a few hundred actual stars' relative positions.
(Actually I'd like to try that, I just need to get a nice
comma-delimited text file of their positions)
--
Tim Cook
http://empyrean.scifi-fantasy.com
mirror: http://personal.lig.bellsouth.net/lig/z/9/z993126
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
Post a reply to this message
|
|