I've only been at this a year, but something seems out of whack. Have
you checked your max trace level and adc bailout settings? I have also
seen big jumps in run times when I accidentally create coincident
surfaces. How complicated is your blob object?
Bill P.
Alf Peake wrote:
>
> <wimper>
> 320*240. No radiosity, no photons and no aa. Just one glass
> multi-coloured blob on its own. 140PPH and dropping after 3 pixels
> into object. Sheeesh. I figure around 4 months? And I used to love my
> Celeron 500. I'll try again in a couple of years time.
>
> And a different scene with photons - after a 3 hour parse - "Slab
> Building Error: Out of memory. Cannot allocate 327680 bytes for
> photons." Mummy! Make that nasty Windows go away!
> </wimper>
>
> There, now I feel better ;)
>
> Alf
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