POV-Ray : Newsgroups : povray.general : Snail racing is more exciting : Re: Snail racing is more exciting Server Time
5 Aug 2024 16:17:31 EDT (-0400)
  Re: Snail racing is more exciting  
From: William Pokorny
Date: 24 Aug 2002 20:07:56
Message: <3D6822E3.6CB8C26F@attglobal.net>
I've only been at this a year, but something seems out of whack. Have
you checked your max trace level and adc bailout settings? I have also
seen big jumps in run times when I accidentally create coincident
surfaces. How complicated is your blob object? 
Bill P. 

Alf Peake wrote:
> 
> <wimper>
> 320*240. No radiosity, no photons and no aa. Just one glass
> multi-coloured blob on its own. 140PPH and dropping after 3 pixels
> into object. Sheeesh. I figure around 4 months? And I used to love my
> Celeron 500. I'll try again in a couple of years time.
> 
> And a different scene with photons - after a 3 hour parse - "Slab
> Building Error: Out of memory.  Cannot allocate 327680 bytes for
> photons."  Mummy! Make that nasty Windows go away!
> </wimper>
> 
> There, now I feel better ;)
> 
> Alf


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