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Ben Birdsey wrote:
>
> [...]
>
> After fixing that I got about a 66% increase in rendering speed on the
> superellipsoid demo scene, and a similar increase on the IMP rendering.
>
Before such a change makes into a future megapov version or official
POV-Ray it should be intensely checked if the new code works as good as
the old one. The old intersection test does not work perfectly in all
situations and your method could possible be worse (or better of course).
BTW, for speed reasons an isosurface superellipsoid is usually faster than
a native one.
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 13 Aug. 2002 _____./\/^>_*_<^\/\.______
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