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"Timothy R. Cook" wrote:
>
> > SPHERE:
> > sphere
> > {
> > <Center>, Radius
> > [OBJECT_MODIFIERS...]
> > }
>
> I counted the texture modifier as a single component;
> center has 3 components (x, y, and z), then there's the
> radius. that leaves us with 5 components.
>
Not a very good idea, 'sphere { 0, 1 }' is perfectly legal and i don't see
any five components.
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 13 Aug. 2002 _____./\/^>_*_<^\/\.______
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