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"Timothy R. Cook" wrote:
>
> > That is not even close to correct. Spherical blob
> > components take a vector for the center and a float
> > radius, like the sphere primitive, and an additional
> > strength float value.
>
> My statement, as it stands by itelf, is correct; I
> misunderstood Alf's code because I'm not familiar
> with blobs. A SPHERE does need the five components
> I mentioned. However, what was being talked about
> wasn't spheres, it was sphere COMPONENTS of a blob.
No, as Chris Huff said, a sphere needs a vector for the center and a float
for the radius. A warning is issued if no texture is given in either the
sphere itself or in a wrapping CSG structure.
So nothing like 5 components, see also the docs, section 6.5.1.9:
SPHERE:
sphere
{
<Center>, Radius
[OBJECT_MODIFIERS...]
}
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 13 Aug. 2002 _____./\/^>_*_<^\/\.______
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