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Tom Melly wrote:
>The thing to understand is that when you scale an object, the only point of that
>object that will stay still is the point at <0,0,0> (if it has a point in that
>position) - all other points will move.
>
This happens because POV scales objects by multiplying all points in an
object by the specified scaling factor. In the example Tom gave (which
I edited out), the sphere at 2*x will move to 4*x, as well as doubling
in size. It will not move along any of the other axies, because
0*anything = 0. This is the same reason that an object at the origin
will remain at the origin.
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