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At 1% of image with code
sphere_sweep {
//linear_spline // linear curve
cubic_spline // alternative spline curves
//b_spline
600, // number of specified sphere positions
#declare Seed=seed(0);
#declare N=1;
#while(N<=300)
#declare Theta=rand(Seed)*360;
#declare Z=rand(Seed)*0.5+1.2;
#declare R=rand(Seed)*0.25+((Z-1.2)*0.5);
#declare X=R*cos(Theta);
#declare Y=R*sin(Theta);
<X, Y, Z> 0.02
#declare N=N+1;
#end
#declare Seed=seed(0);
#declare N=1;
#while(N<=300)
#declare Theta=rand(Seed)*360;
#declare Z=rand(Seed)*0.1+1.7;
#declare R=rand(Seed)*1+((Z-1.7)*2);
#declare X=R*cos(Theta);
#declare Y=R*sin(Theta);
<X, Y, Z> 0.02
#declare N=N+1;
#end
/*
texture{
pigment{
color rgb <0.55, 0.5, 0.45>
}
finish{
ambient 0.5
diffuse 0.5
brilliance 1.5
specular 0.5
roughness 0.01
reflection 0.2
}
}
*/
texture{
pigment{
color rgb <1.0, 1.0, 1.0>
}
}
}
and while running the 'blank screen' screensaver, it gave the following
error:
The POV-Ray core rendering code caused an access violation exception.
It is STRONGLY RECOMMENDED that you save your work and exit the program
before attempting the render again.
(Note that if internal structures have been damaged POV-Ray may crash
immediately after you click OK).
What's up with that, and how do I solve the problem?
--
Tim Cook
http://empyrean.scifi-fantasy.com
mirror: http://personal.lig.bellsouth.net/lig/z/9/z993126
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
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