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> Any light will light a surface most brightly when its
> direction is perpendicular to the surface, parallel to the surface
> normal. Your description makes it sound like the light is very nearly
> parallel to the surface, so shading will make it dimmer.
Okay; thanks. I played around with it, and found a way to get the
effect I wanted, by faking it... putting an aparent light source (a
sphere with a high ambient, low diffuse finish), and then putting the
actual spotlight further out from wht I'm trying to illuminate.
It looks about right, and I feel less 'wrong' about doing it that way,
because I know that all of the spotlights on the Movie Enterprises were
faked with off-model pin sources.
So, yeah... thanks again, Christopher.
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