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Wade wrote:
> Every time that I try to scale the blub down to fix properly on the the
> lamp, I get 2 blubs on top of each other. how do I get rid of the 2nd
> blub? I'm including the lightblub.inc file. here's the code:
The problem is not in the *.pov file but in the *.inc file.
And its not a syntex error either, everything there will work
exactly as typed... *exactly* as typed....
It seems as if you used the *.inc file to test the object "Lightblub"
by including there two lights in the *.inc file itself:
light_source
{
<0,2,0> color rgb <1,1,1>
area_light x*1, y*1, 2,2
adaptive 1 jitter
looks_like {Lightblub}
}
light_source
{
<0,20,0>color Gray75
fade_distance 10 fade_power 2
shadowless
}
These two light_sources get included whenever you use the *.inc file on
another scene.
You might want to move these to the *.pov file where you can better keep
track of where they get put in the scene (if at all).
-or-
You might want to
#declare Bulb =
union
{
light_source
{
<0,2,0> color rgb <1,1,1>
area_light x*1, y*1, 2,2
adaptive 1 jitter
looks_like {Lightblub}
}
light_source
{
<0,20,0>color Gray75
fade_distance 10 fade_power 2
shadowless
}
}
in the *.inc file and use it in the *.pov file where you need.
Hope this helps some.
disclamer: all indenting represented here is of my own style and does
not reflect the styles of the POV design team, the POV-TAG, or anyone
else in this news-group. Any simularities to anything you may have seen
before is purely coincidental.
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